CryEngine 3 Interactivity Development

This page contains examples of our CryEngine setup. The videos below demonstrate our current interactivity in the game engine. The first shows a full skeleton being created in real time via coordinates taken from the Kinect:



While the second is an earlier example that uses only one point to move a ball based on the bodies movement:



A screenshot of the flowgraph demonstrates how this is all done. The pink node is a custom one we created based off Stephen Davey's work:



Interactivity Testing:

Experiments to enable us to interact with the various objects within the bathroom:

Gestural Control Test:

Scaling a ball using a specific gesture to ensure against inadvertent activation, usable for light or temperature control:



Proximity Test:

Using the distance between a specific joint, in this case the hand, and an object to interact with the object, usable for operating taps or opening cupboards:



Skeletal Analysis Test:

Using skeletal proportions, in this case from the leg, to control the height of an object, such as a chair or bench, to make it comfortable to use: